![]() ![]() To throw a weapon, first you must activate it. The following objects can be used as throwing weapons (listed inorder of "effectiveness"): skulls, rocks, darts, crossbow bolts, arrows (yes,you can throw arrows and bolts without a bow I never figured out why),daggers, hand-axe, and a spear. The Stonekeep Instruction Manual (such as it is), describes how Drake can find and use a rock in the "Getting Started" section(p.20 - 21). Sheeradventure!!Throwing weapons are mentioned first, because they're the first weapons you getany real experience in. Simple, right? Only there's all kinds of really nastymonsters, viscious traps, and confusing puzzles along the way. In any event, your job is to find the Nine Recepticles of the Gods, and restorethem to Thera's Temple. I've definately been playing this game too long. ![]() Fail, and you will beentombed with the forces of darkness. Toprotect you from the magic of the darker realm, I must free your spirit.Achieve your goal, and Stonekeep and I will be free. You mustdescend to the lost city of Stonekeep and retrieve the nine recepticles. The game objective is made pretty clear by Thera, during the game intro: "I amThera, Goddess of Earth. Press to display thecoordinates of your current position. Throwing axe, staff, metal shield & dented helm are in the armory.StonekeepUpgrade to version 1.1 IMMEDIATELY.This FAQ will frequently refer to game coordinates (i.e., the dagger is locatedat X-15, Y-10, underneath some rubble). Leather leggings - in locked room Warm throwing knives (2) - in firepit Try pouring a potion onto the fire Bag for throwing stones - Wooden shield - in barrel in locked room Secret panel - hides a switch to open Secret room Secret panel - hides a switch to open Secret room Secret panels - (11,4),(14,13),(21,10),(16,19),(8,3) *NEEDED* Afri's Orb - held by sharga Brass key - one held by sharga in room one held by sharga in hallway Bronze key - held by ant that appears when you break open the grain bags Steel key - held by sharga Secret panel - hides a switch to open Secret room which contains (among other things) Broadsword You definitely can't do any magic without it. *NEEDED* the journal on the table I don't know if the game can be finished without it. Stairs down (5,11) - Unlock both doors, but head down the eastern stairs first. Secret panel hides a switch to open a secret room down Ruins lvl 1Press shift-F8 to display current location. Giant sharga - Fountain - down NE Towerīronze key - in barrel farm - Breaking the barrel the one with the brass key, releases an (almost) endless stream of ants to practice your fighting skills on. Open panel & flip lever to open wall sharp knife - inside secret room (above) in secret panel down SE Tower Secret room - Flip lever three times (down, up, down). Leather armor - in room behind broken table Start there are 4 towers for this level, but only 2 are connected. A button in the room past the trap disables it.Įntrance SpoilersPress shift-F8 to display current location. If you do this several times, the trap will run out of arrows. You can put something on the floor plate to trigger the trap. There is one door on this level that can't be opened from either side.Īrrow trap. Talk about harmless, he can barely stand up straight! ![]() If you find the drunk sharga, just ignore him. a very sharp knife - almost impossible to find without help). There is a full set of armor and several good weapons to be found - leather uppers & leggings, one wooden and one metal shield, a dented helm, a broadsword, a hammer, a staff, several throwing daggers, lots of rocks and arrows, grenades (oil flasks), and a dagger of piercing (a.k.a. Unlock them both, but go down the eastern one first. There are two sets of stairs leading down to the lower keep. You also need to find (and keep!) Afri's Orb. There are three keys needed, a brass key (you might find 2 of these), a bronze key (might find 2 also), and a steel key, in that order. There are many locked doors, hidden rooms, and secret niches on these levels, but no secret buttons or illusionary walls(?). Three of the towers can be reached from the upper keep (including the one you start in), but the fourth tower's door is stuck and can only be opened by coming down from the tower (the first time). You start in one of the four corner towers of the keep. ![]()
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